UNITY PORTFOLIO ASSESSMENT THIS IS THE GROUND OF MY GAME WHERE I PUT ALL OF THE OBJECTS THAT ARE PART OF MY GAME

UNITY PORTFOLIO ASSESSMENT

THIS IS THE GROUND OF MY GAME WHERE I PUT ALL OF THE OBJECTS THAT ARE PART OF MY GAME. IT ACTS AS THE BASE.

THIS CUBE IS THE PLAYER. IT WILL MOVE AS THE PLAYER PRESSES THE KEYS ‘A’ AND ‘D’. AS THESE KEYS ARE PRESSED, THE PLAYERS WILL MOVE AROUND THE OBSTACLES.

THIS IS THE FIRST PART OUT OF A LOT OF OBSTACLES IN THE GAME. IT SEEMS VERY EASY; THAT’S BECAUSE IT IS!
THIS IS THE SECOND STAGE OF OBSTACLES IN MY GAME. AS YOU CAN SEE, IT IS STARTING TO GET A LITTLE HARDER.
THIS IS THE THIRD STAGE OF OBSTACLES IN MY GAME. AGAIN, THE DIFFICULTY HAS INCREASED.

THIS IS THE FOURTH STAGE OF OBSTACLES IN MY GAME. THIS PART IS A BIT OF A CALM DOWN SESSION FOR THE PART COMING UP. IT IS INTENTIONALLY EASIER THAN PREVIOUS.
THIS IS THE FIFTH STAGE OF OBSTACLES IN MY GAME. THIS MAY NOT SEEM SO HARD AT FIRST BUT, TRUST ME, IT DEFINITELY IS. THIS HAS GOT TO BE ONE OF THE THREE HARDEST OBSTACLES IN MY GAME.
THIS IS THE SIXTH STAGE OF OBSTACLES IN MY GAME. IT IS A BIT THE SAME AS THE OTHER ONE THAT CAME BEFORE, JUST THAT ONCE YOU GET THROUGH IT, YOU ARE GOOD TO GO, WHEREAS ON THE OTHER ONE YOU HAD TO STAY IN A STRAIGHT LINE THE ENTIRE TIME.
THIS IS THE SEVENTH STAGE OF OBSTACLES IN MY GAME. THIS ONE IS A BIT OF A COOL DOWN AFTER HAVING TO GO THROUGH THE WRATH OF THE TWO ONES THAT CAME BEFORE.

THIS IS THE EIGHTH STAGE OF OBSTACLES IN MY GAME. THIS PART IS VERY SIMPLE, AS IT IS THE END OF THE GAME. I DIDN’T WANT PLAYERS TO RAGE THE GAME, SO I ADDED THIS EASY ONE AT THE END. I KNOW WHAT IS FEELS LIKE TO FAIL AT THE VERY END OF A LEVEL.
THIS IS THE END OF THE GAME. ONCE YOU GET PAST ALL THE OBSTACLES, YOU WILL RUN ALONG THE “RED CARPET”. AT THE END, YOU STOP AT A WALL AND THAT SIGNIFIES THE FINISHING OF THE GAME.

THIS IS THE SCORE THAT IS DISPLAYED AT THE TOP OF THE GAME WHEN YOU ARE RUNNING. WHEN YOU GET TO 600, YOU WILL STOP. 600 IS THE TARGET SCORE; WHEN YOU GET 600 POINTS, YOU WIN THE GAME.